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| Neuer User Registriert seit: Jun 2006
Beiträge: 1
| audio_player CODE
hallo, hab ein problem mit einem audioplayer, es funktioniert gar nix mehr!? bevor ich den code für nextTrack/prevTrack button programmiert habe gings noch. aber jetzt kein sound und butttons funktionieren au net gscheit. hat jemand einen tip oder rat? hier der code: var musicFolderName:String = "music_player/"; var curTrackNum:Number = 0; var curPlaybackPos:Number; var soundDLPercent:Number; var mySound:Sound; function playMusicFunc() { mySound = new Sound(); mySound.loadSound((musicFolderName + "mp3-" + curTrackNum + ".mp3"), true); showDownloadProgress(); disablePlay(); if (curTrackNum == (myLV.totalTracks - 1)) { nextTrack.enabled = false; nextTrack._alpha = 50; } else { nextTrack.enabled = true; nextTrack._alpha = 100; } if(curTrackNum == 0) { prevTrack.enabled = false; prevTrack._alpha = 50; } else { prevTrack.enabled = true; prevTrack._alpha = 100; } } var myLV:LoadVars = new LoadVars(); myLV.Load("total_tracks.txt"); myLV.onLoad = function(success) { if(success) { playMusicFunc(); } } // ---------------------[play/pause]-------------------- \\ this.pauseMusic.onRelease = function() { curPlaybackPos = mySound.position; mySound.stop(); disablePause(); } this.playMusic.onRelease = function() { mySound.start((curPlaybackPos/1000), 9999); disablePlay(); } function disablePlay() { playMusic.enabled = false; playMusic._alpha = 50; pauseMusic.enabled = true; pauseMusic._alpha = 100; } function disablePause() { playMusic.enabled = true; playMusic._alpha = 100; pauseMusic.enabled = false; pauseMusic._alpha = 50; } // ---------------------[/play/pause]-------------------- \\ // ---------------------[next track/previous track]-------------------- \\ this.nextTrack.onRelease = function() { if (curTrackNum < (myLV.totalTracks - 1)) { curTrackNum++; playMusicFunc(); } } this.prevTrack.onRelease = function() { if (curTrackNum > 0) { curTrackNum--; playMusicFunc(); } } // ---------------------[/next track/previous track]-------------------- \\ // ---------------------[download progress]-------------------- \\ function showDownloadProgress() { progressBar.onEnterFrame = function() { var soundLoaded:Number = mySound.getBytesLoaded(); var soundTotal:Number = mySound.getBytesTotal(); soundDLPercent = ((soundLoaded/soundTotal)*100); progressBar.barTop._width = soundDLPercent; if (soundLoaded == soundTotal) { delete progressBar.onEnterFrame; } } } // ---------------------[/download progress]-------------------- \\ |
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